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Turrican II

Packing
Antecedent
Final sequence
Info's about the game
Complete solution

Sound & Music
Picture gallery
The enemies
Developer team
Hall of Fame
 


Turrican II
Info's about the game


- What was the cause of the name - The game
- How to work the game - The weapons
- The symbols - The display
- The secret
 

What was the cause of the name:
The name comes frome the "Duesseldorfer telephonebook" (Germany).
It is a Italian with the name Turricano.
The story from the pizza shop, which the programmers have been eaten,
is from a magazine free fabricated. This story is well-known as the truth.
 

The game:

Turrican travels through five different worlds, in which you will be confronted by various perils. In the middle of the game he has to ener a space ship and fight through 3 levels with this hyper fast-moving ship. Ever changing enemies, will constantly try to destroy you. You will have to use your weapons skilfully in order to survive the varied levels. To assist you in battle, further weapons and extras may be obtained during your journey, e.g forceshields and extra lives. Examine every level closely you will find new surprises and useful items everywhere.
 

How to play the game:

General information: The game is played with joystick and keys. Owners of an Amiga may also use a joystick with two independent firebuttons. This is explained below.

MOVE
Joystick up: Player jumps. If he is the gyroscope, he will transform back to normal again.
Joystick down: Player ducks away e.g from enemies.
Joystick down and space (For Amiga : Joystick down and 2nd fire button): The player will transform into a gyroscope. While in this state the player is invincible and will destroy enemies on touch. The gyroscope spins automatically, and can only be directed to move left or right with the joystick. This shape also allows you to pass through narrow corridors. Turrican may transform into a gyroscope as often as he wants to. Only in the gyroscope mode he can place mines... The mine is placed on the ground and explodes shortly afterwards. Various enemies around can be dealt with this manner.
Joystick left/right: Moves player left or right.

SHOT
Pressing firebutton briefly: Player fires.

ACTIVATE A FLASH
Keeping the firebutton depressed: (For Amiga press 2nd firebutton: The player can activate a flash of lightning (Surround) and may direct it (as long as the firebutton is held), by moving the joystick right and left to rotate clockwise and anti-clockwise. The lightning can be of different lengths. At the beginning of the game it stretches over half the width of the screen. By gathering up extras it can be made to stretch over the full width of the screen.


The weapons:

Multiple shot: The multiple shot can be increased twice in strength by collecting the right symbols. That means in the end this weapon has 5 shots.
Laser: The laser has a high penetration rate, making it very effective when fighting against several enemies simultaneously. The laser fires horizontally, and can be increased in strength by up to 5 times by gathering up the corresponding symbols. The laser will then increased in width and become more effective.
Bounce: This shot can be increased in strength by up to three times. Very efficient in narrow passages or caves. When twice in strength, the balls burst into smaller balls bouncing back from the walls.
Power lines: (Atari ST, C64, Spectrum: Space bar; Amiga: space bar or second fire button; Amstrad: return) Releases two energy beams, moving right and left over the full height of the screen. All enemies in range will be destroyed. Should an obstacle bar the way, the beam will terminated.
Superweapon: Pressing the firebutton and SPACE (or second firebutton) simultaneously The superweapon is activated. Once per life Turrican can activate this weapon. It is the most effective weapon as all weapons systems are activated simultaneously. The window at the botton left indicates wether this weapon is still available.
Pauses game: Pressing CTRL: Pauses game. Press the firebutton to continue.
ESC: Quit the game and return to the introductory sequence.
 

The symbols:

(Multiple) Activates multiple shot. If already active, the shot will increased in strength.
(Laser) Activates laser. If already active, the laser will increased in strength.
(Bounce) Activates the bounce shot. If already active, the bounce will increased in strength.
(Surround) Extends lightning.
(Shield) Activates force shield, making the player invincible for a short duration. Enemies will be destroyed on touch during this period.
(Power-Up) Recharges energy.
(Power-Linie) The player gains an energy beam.
(One-Up) The player gains an extra life.
(Smartbomb) Touching this symbol destroys all smaller opponents on the screen.
(Diamonds) Once the player has gathered up 100 diamonds, he re- ceives another CONTINUE, i. e. has the chance to continue the game after all lives have been lost.
 

The display:
                                                                                                                    Energy

          Lives       Conti-           Time                  Dia-               Energy-            Score
                          nues                                monds              beams
 



 Pages
The partner sites of MT-FanPage:

Turrican Forever
Turrican SETA
The Legacy
Bronko's Turrican-Page
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